Project 4: Immersive Virtual Reality Training Platform for Metal 3D Printing

Objective:
To design and develop an interactive Virtual Reality (VR) training platform that equips users with the knowledge and practical skills required for operating metal 3D printers, focusing on safety, efficiency, and process optimization.

Overview:
Metal 3D printing, or additive manufacturing, is a rapidly evolving technology with applications in industries such as aerospace, automotive, healthcare, and manufacturing. However, its adoption requires specialized knowledge and training, particularly in understanding material properties, equipment handling, and safety protocols. Traditional training methods are often resource-intensive, risky, or limited in scope. This project aims to overcome these challenges by leveraging VR to provide a cost-effective, immersive, and scalable training solution.

Key Features:

Benefits:

Development Plan:
The project will be executed in phases, starting with requirement analysis and system design, followed by content creation, VR platform development, user testing, and iterative refinement based on feedback. Partnerships with industry experts and stakeholders will ensure the platform's relevance and effectiveness.

Expected Outcome:
A fully functional, user-friendly VR training platform that revolutionizes the way individuals and organizations learn and adopt metal 3D printing technology, fostering innovation and growth in the industry.

The REU student will work under the mentorship of Drs. Li Yang and Faisal Aqlan.

Required Skills: Knowledge of Unity (C#) or Unreal (C++) Game Engines,  Machine Learning, 3D Printing, Production Planning.